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Re: Coppenhall Goods (Late Crest) 00

Posted: Wed Sep 14, 2016 6:01 pm
by railwayjim
The new canopies and lighting look excellent, really looking the part now.

Keep the updates coming! Forget the decorating!

Jim.

Re: Coppenhall Goods (Late Crest) 00

Posted: Wed Sep 14, 2016 6:42 pm
by Tom@Crewe
Decorating finished. Dapol signal box arrived.

Re: Coppenhall Goods (Late Crest) 00

Posted: Thu Sep 22, 2016 7:34 am
by Tom@Crewe
Just under 2 weeks ago, I had a clean up and was running the layout, or should I say wanted to!
I had to get under the layout and look at two seep's, one not switching the frog and the other just dead.
I have never been totally happy with them, so now 14 seep's are in the bin.

Seep's gone - Switches gone - Legend gone.

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Re: Coppenhall Goods (Late Crest) 00

Posted: Sat Sep 24, 2016 1:56 pm
by Tom@Crewe
New point control starting to go in...

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Re: Coppenhall Goods (Late Crest) 00

Posted: Mon Jul 17, 2017 6:05 pm
by Tom@Crewe
Its been a while again, I finished fitting the servo's to the points and tested them, I have used the Megapoints system. Then the wife and I decided to have a change around so the layout was moved to a new room Which is a little large and wife claimed the smaller one. I have now got the layout rebuilt and was about to fit micro switches to control the frogs but discovered that Megapoints do a relay control for the frogs, so that is now installed. With the larger room I have room for a better I am now pleased the railway is up and running. More scenic work to do.

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Next project a Signal Box

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Re: Coppenhall Goods (Late Crest) 00

Posted: Tue Jul 18, 2017 12:19 am
by TimberSurf
Hi
Only just found your thread, but very interesting, as I am on a similar path (NCE, Megapoints, lighting,etc)
I do like your "lit" low profile factory, that one hadn't crossed my mind yet.
That area above your PC is begging to become a traverser! :D
Here is some inspiration for your signal box

viewtopic.php?f=22&t=48617&p=633854#p632894
viewtopic.php?f=22&t=44849&start=150#p630755
viewtopic.php?f=22&t=44849&start=135#p629367

Re: Coppenhall Goods (Late Crest) 00

Posted: Sun Jul 23, 2017 5:14 pm
by Tom@Crewe
More progress on the Signal Box and its Foundations you will see what I mean in the pictures, I had to get a Dapol Signal Gantry and have now ordered a second. Its coming together well.

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Re: Coppenhall Goods (Late Crest) 00

Posted: Sun Jul 30, 2017 10:59 am
by Tom@Crewe
A little bit more done on the elevated signalbox.

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Re: Coppenhall Goods (Late Crest) 00

Posted: Mon Jul 31, 2017 7:54 am
by Tom@Crewe
Finished for now I am sure I will come back and tinker a little, Telegraph wires, Point rodding, Point Cabling.

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Re: Coppenhall Goods (Late Crest) 00

Posted: Sat Oct 14, 2017 12:35 pm
by Tom@Crewe
Its been a while since I updated this thread what with one thing and another.
I have got some new rolling stock and tried weathering a few. But need to get some more done scenic wise.

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Re: Coppenhall Goods (Late Crest) 00

Posted: Sat Jun 02, 2018 12:22 pm
by Tom@Crewe
I have not done much since last post but started tinkering again, There is one thing I must look at but have been avoiding that's signalling (I know nothing).

My layout is Late crest around 1960-64. I know that a change over from semaphore to light signal's was around this time but what about on good/parcel yards? Maybe a mixture and ground signals?

I have here a layout plan where and which type would have been used?

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Brown is platforms and shed, grey is hard standing and green is back scene, top right is to fiddle yard.

Re: Coppenhall Goods (Late Crest) 00

Posted: Sat Jun 02, 2018 9:02 pm
by manna
G'Day Gents

Seeing that, as you say a goods yard, very few signals are needed, the exit out of the yard, by the tunnel, and a couple of ground signals to protect the running lines.

The shunters would know the times of trains entering and exiting the yard and would work around the timings.

manna

Re: Coppenhall Goods (Late Crest) 00

Posted: Sun Jun 03, 2018 9:27 am
by luckymucklebackit
Really high standard of modelling there, like this layout a lot.

Jim

Re: Coppenhall Goods (Late Crest) 00

Posted: Sun Jun 03, 2018 1:49 pm
by Tom@Crewe
manna wrote: the exit out of the yard, by the tunnel, and a couple of ground signals to protect the running lines.
But which signals and where?

Re: Coppenhall Goods (Late Crest) 00

Posted: Mon Jun 04, 2018 3:49 am
by manna
G'Day Gents
I've put some numbers, where I think, the signals should go.

No. 1, this would be a mainline type signal, Home and Distant, with a small sub signal to allow shunting into the sidings to the right of the tunnel.

No. 2 A small sub signal (dollie) to protect the headshunt and sidings to the left.

No. 3 Again, to protect the headshunt. (stop you from running into something)

No. 4 To protect the exit line, another small sub signal.

This is the best I could come up with, as I don't know of any yards with this type of complexity, so I have used a logical signal layout, it also breaks the yard up into four parts. This allows you four yard shunters, plus larger goods loco to arrive and depart.


manna