How to build an animated diorama

Have any questions or tips and advice on how to build those bits that don't come ready made.
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PinkNosedPenguin
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Re: How to build an animated diorama

Postby PinkNosedPenguin » Wed Jan 02, 2019 6:13 pm

TimberSurf wrote:but how do you get the pic with the play button in the middle?

Sorry, been away for New Year . . .
Go to your YouTube channel and select the video. Then click the blue 'Edit video' button. At this point (as I must have selected the new 'beta experience ' sometime) I select 'Creator studio classic' at which point I see a random frame from the video with a play button. Ususally you can pick from 2 other frames if you want. Then I just use the (Windows 10) "Snipping tool" to select the image and save it. Then upload it and publish on the forum as usual.

It does seem to be harder than it should be :lol: . . .

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TimberSurf
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Re: How to build an animated diorama

Postby TimberSurf » Wed Jan 02, 2019 8:48 pm

Yes PnP, not the answer I would have guessed! And you have to keep a finger on it to keep the button red! :lol:

What a faff! :(
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!

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TimberSurf
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Re: How to build an animated diorama

Postby TimberSurf » Sun Feb 10, 2019 11:43 pm

I completely forgot to mention, that I WON the competition this was entered into!
As a celebration, I made a quick video of the two prizes I won, a loco and a rolling road :D

Prize for Windmill.jpg
Prize for Windmill.jpg (12.81 KiB) Viewed 149 times
Prize for Windmill Diorama Video
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!

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End2end
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Re: How to build an animated diorama

Postby End2end » Mon Feb 11, 2019 12:26 am

Congratulations Timbersurf. A well deserved win. :D
And some lovely jubbly prizes too!
I couldn't find part 2 of the video build on your channel but glad you added the stop motion in the part 1.
Very entertaining. :mrgreen:
Thanks
End2end
"St Blazey's" - The progress and predicaments.
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Mountain
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Re: How to build an animated diorama

Postby Mountain » Mon Feb 11, 2019 2:45 am

Ooh. A Swindonized ROD loco. Very nice.
How do you find the rolling road? I've never had one myself, though I have had thoughts to make one. See how things go.

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TimberSurf
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Re: How to build an animated diorama

Postby TimberSurf » Mon Feb 11, 2019 7:49 am

End2end
Part 2 has not occurred yet, a lot of other projects are in the queue, before I get around to sorting the electronics for the Windmill, plus I have still not decided (found suitable material) for the Windmill sail construction.

Mountain
A rolling road is invaluable as a running in bed, testing bed and for setting CV's on DCC, as I only effectively have a Shunting layout at the moment, I find it very useful.
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!

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PinkNosedPenguin
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Re: How to build an animated diorama

Postby PinkNosedPenguin » Mon Feb 11, 2019 7:40 pm

Yes well done indeed - what a fantastic prize!

By the way, have we seen a video of the windmill sales rotating yet - don't remember seeing it . . .

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TimberSurf
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Re: How to build an animated diorama

Postby TimberSurf » Mon Feb 11, 2019 8:17 pm

PinkNosedPenguin wrote: By the way, have we seen a video of the windmill sales rotating yet - don't remember seeing it . . .


TimberSurf wrote:End2end
Part 2 has not occurred yet, a lot of other projects are in the queue, before I get around to sorting the electronics for the Windmill, plus I have still not decided (found suitable material) for the Windmill sail construction.

PnP, I know your endeavours into N gauge have probably ruined your eyesight :lol: but look, just one post up!

:lol:
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!

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PinkNosedPenguin
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Re: How to build an animated diorama

Postby PinkNosedPenguin » Tue Feb 12, 2019 6:09 pm

Oh, so it wasn't a working diorama for the competition then? :wink:

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TimberSurf
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Re: How to build an animated diorama

Postby TimberSurf » Tue Feb 12, 2019 6:37 pm

No PnP, the remit was for two buildings that had been re-purposed, set in a diorama.
I decided I did not want to put all that work in, for just something that sits on a shelf, so I designed it so it will sit in a hole and become a (removable) part of the eventual layout. Like most things I am building, none of it will be fixed to the layout, all features will be removable for the purpose of maintenance/cleaning/reusing. It' a blag now, but will pay dividends later on.
Thus if I am having a flippin' Windmill on the layout, the least it will do will work! :x
So that meant designing and building it with the mechanical workings inside, even though not needed for the comp. (yes it won without even working)
So, it just needs a sail and an Arduino circuit to drive it, that's all. I am not in the Arduino mode at the moment (there is a backlog of nearly complete projects that will need me to concentrate on coding again), a major construction project is currently running (non Arduino based) that has my full attention (Spoiler alert:-3 bridge valley, including a 1.2m long cable stay bridge :o ), not to mention my Jet Star project.
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!


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