Road Surfaces

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AJC
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Road Surfaces

Postby AJC » Tue Jun 08, 2010 6:55 pm

Hi,
For some time I've been wondering what the best road surface for my layout would be. It's a modern layout, and I am unsure whether to use paint, metcalfe card, or something else, Any suggestions?

thanks,
Alex

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Bufferstop
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Re: Road Surfaces

Postby Bufferstop » Tue Jun 08, 2010 9:14 pm

Take a look at some real world road surfaces (or even some photos). I wanted a well worn look to match the road over a bridge. I ended up using a part worn finishing sheet from my orbital sander. Colour was a good match, and it had the right degree of randomness.
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kiwitram
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Re: Road Surfaces

Postby kiwitram » Tue Jun 08, 2010 9:29 pm

What about Wet & Dry paper; it has a rough texture, is grey, durable and to make it look weathered all you have to do is het a sharpie and draw random lines on it. :D

AJC
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Re: Road Surfaces

Postby AJC » Tue Jun 08, 2010 9:57 pm

Thanks very much, but does anyone know how the javis tarmac roll looks like - is it realistic, or just a rough job?

thanks,
Alex

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SouthernBoy
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Re: Road Surfaces

Postby SouthernBoy » Tue Jun 08, 2010 10:02 pm

kiwitram wrote:What about Wet & Dry paper; it has a rough texture, is grey, durable and to make it look weathered all you have to do is het a sharpie and draw random lines on it. :D


I've been looking at road surfaces a lot recently - and the majority of them aren't actually 'textured' :shock: (I mean roads with tarmac, not country lanes or similar).

I know where you're coming from kiwitram - because they look textured - but it's an illusion. Most roads are stones mixed into tar and then leveled (well, slightly cambered so the rain runs to the drains)... so it's that mix which gives them a textured 'look'.

And now you make me think of it I've got the perfect solution.

Take ballast, mix it with plaster (which has a proportion of back paint in it so it's mid to dark grey), make your road, then sand it back to a smooth, cambered finish. Hey-presto! perfect road surface :)

Damn, I wish I'd thought of this a few weeks back as I've just finished my main road and now it won't satisfy me having thought of a better way to do it! Than again, I know how to do it better next time.

Obvious other solutions are the numerous 'out-of-the-box' pre-printed road surfaces in card or foam or plastic. Or just lay any old card card and paint it grey.

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hobby boy
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Re: Road Surfaces

Postby hobby boy » Thu Jun 10, 2010 6:58 pm

what about the scalescenes roads??? that way you can have as many as you want.

Andrew
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Flakmunky
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Re: Road Surfaces

Postby Flakmunky » Fri Jun 11, 2010 10:56 am

hobby boy wrote:what about the scalescenes roads??? that way you can have as many as you want.


The joints you would get puts me off SS... Unless you have any tips?!

AJC
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Re: Road Surfaces

Postby AJC » Fri Jun 11, 2010 4:55 pm

what about the scalescenes roads??? that way you can have as many as you want.
,

I've already got some of them thanks, but I'm not sure whether its my laser printer, but they seem to be too shiny, and don't look very authentic, but thanks anyway :)

mistered
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Re: Road Surfaces

Postby mistered » Sun Jun 13, 2010 7:57 am

An australian firm makes a spreadable roadbase called Simply Roadbase.

You trowel it on with a palette knife to 1mm thick.

Dont know if its sold outside Oz, check their website http://www.simplyglues.com.au/

cheers, mistered

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Si_Donal
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Re: Road Surfaces

Postby Si_Donal » Thu Jun 17, 2010 11:13 pm

I'd definately go with the fine grade wet and dry paper, painted with cheap domestic wall paint. I like a shade called moonstone. It can be weathered with pencil lead ground up and rubbed along the route of the road with a wet finger.
Si

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Grahame
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Re: Road Surfaces

Postby Grahame » Fri Jun 18, 2010 10:07 am

Sandpaper, emery cloth, and wet & dry all just look like exactly what they are and are not a good representation of road surfaces. IMO you can't beat cardboard; the plain grey type with a little surface relief (and with packing underneath down the middle to form a camber) carefully painted with various acrylic greys and weathered with a 2B pencil to replicate tyre and exhaust staines.

G.

Julia
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Re: Road Surfaces

Postby Julia » Sat Jun 26, 2010 11:54 pm

Grahame wrote:Sandpaper, emery cloth, and wet & dry all just look like exactly what they are and are not a good representation of road surfaces. IMO you can't beat cardboard; the plain grey type with a little surface relief (and with packing underneath down the middle to form a camber) carefully painted with various acrylic greys and weathered with a 2B pencil to replicate tyre and exhaust staines.

G.


Do you have a photo of the finished result? I am trying to work out the best way of doing a little used country lane for my layout, and the method above sounds like it might have the best simple/effective balance.

J

Grahame
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Re: Road Surfaces

Postby Grahame » Sun Jun 27, 2010 6:48 pm

Julia wrote:Do you have a photo of the finished result? I am trying to work out the best way of doing a little used country lane for my layout, and the method above sounds like it might have the best simple/effective balance. J



Hmm, it's not exactly a country lane :wink:


SLD pic16 x.jpg
SLD pic16 x.jpg (62.85 KiB) Viewed 2981 times


G.

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ngresley
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Re: Road Surfaces

Postby ngresley » Sat Jul 03, 2010 10:20 am

Flakmunky wrote:
hobby boy wrote:what about the scalescenes roads??? that way you can have as many as you want.


The joints you would get puts me off SS... Unless you have any tips?!


But surely you also have joints using sandpaper?
"I'd like to die quietly in my sleep like my grandfather, rather than screaming in terror like his passengers"

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Bufferstop
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Re: Road Surfaces

Postby Bufferstop » Sat Jul 03, 2010 6:02 pm

ngresley wrote:But surely you also have joints using sandpaper?


Ah! but even in 00 a sheet of sandpaper will more than cover the length of a UK road, that you will find before coming to a patched pothole, a reinstatement scar, a repaired failed surface joint or a bit of official surface graffiti intended to inform the poor road user of something that is quite obvious! :D
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