In the previous video we created a shuttle- and a cycle operation in the Dispatcher window. These are relatively simple operations, based on just one schedule that repeats itself.
More complex operations can be built using the 'Successor' tab of a schedule. Here other schedules can be listen that will start, after the previous schedule has reached its destination block.
Multiple schedules van be listed in the successor tab. If so, a random selection can will be made, or they can be picked in sequence.
With any schedule it is possible to add one or more 'operations' that will be carried out at the start or at the end of the schedule, like for instance switch the cabin light off, switch the headlights on, sound the horn ... anything.
It is also possible to add start conditions to a schedule. The schedule only starts (or is selected as a successor) when all the listed conditions (with logical functions like AND / OR) are met. This can vary from checking the status of a toggle switch on the switchboard, to the position of a turnout, to the state of a signal, to the presence of a certain train in a certain block, and more.
With these versatile and extended sequences of schedules, even with (complex) logic, ivery varied train traffic and operations can be created on our layout.
In this video we'll create a schedule that sends a cargo train, loaded with lumber and sand, from the raw materials trading company at Station South siding, to the furniture factory at Station East siding, then to the pottery at Station West siding and the return back to Station South siding.Link to video Traincontroller 12: Complex Operations via Schedule Successors.