Greater Loftchester

Post pictures and information about your own personal model railway layout that is under construction. Keep members up-to-date with what you are doing and discuss problems that you are having.
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joshv8
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Location: QLD, Australia.

Re: Greater Loftchester

Postby joshv8 » Wed Dec 19, 2018 7:28 am

Nice little running video. All that weathering pays off when assembled into a train!

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Michaelaface
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Re: Greater Loftchester *update*

Postby Michaelaface » Mon Feb 18, 2019 12:48 am

its been a while since I updated this thread, took a little break from the layout to practice various skills to build the layout

but now I'm back to work on everything, relaid a lot of the track to improve running, rebuilt the fiddle yard, decided I wasn't happy with the terminus section so I've redesigned that, and it will allow me to use some of the points I built, rewired the entire layout so that the blocks work better and also started using rocrail and now the automation is working perfectly! having 5 trains loop round without worrying about collisions is quite enjoyable, anywhere here's a bunch of pictures and videos


"DCC, it's just two wires..." yeah right :lol:

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Rebuilt fiddle yard, 4 "through" lanes and 1 reversing lane with 3 sidings, this bit is so I can run shuttles in and out of the terminus without taking up a load of space in the fiddle yard, already had the points so I thought why not put them to use

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Dismantled this section again, but it's worth it to get things right!

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Wanted to get a short station in this section, but there wasn't really enough room for platforms either side, so I re positioned the track to allow for an island platform, also extended the track slighly and increased the radii of the curves to allow for better running

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I'd originally been running the trial version of "train controller gold" while I tried to decide if it was worth parting with all that cash for, decided against it today after giving rocrail a go and discovering it does almost the exact same thing, requires a bit more messing about, but I've actually found it easier to get the trains to operate the way I want than I ever could on train controller

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and here's another timelapse video showing the running in the fiddle yard https://youtu.be/xnV1VqPfbWs

and so ends this update, any questions?

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TimberSurf
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Re: Greater Loftchester *update page 4*

Postby TimberSurf » Mon Feb 18, 2019 8:17 am

Hi Michaela, it's interesting you have swapped out Gold! What is the loconet setup, one card for points and one for block detection? Do you have resistors on the guard van/coach?
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Lumsdonia <--- Hit link to go to my website for full story and wiring advice!

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Michaelaface
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Re: Greater Loftchester *update page 4*

Postby Michaelaface » Mon Feb 18, 2019 12:40 pm

TimberSurf wrote:Hi Michaela, it's interesting you have swapped out Gold! What is the loconet setup, one card for points and one for block detection? Do you have resistors on the guard van/coach?


Well the deciding factor was mostly gold is ~ £500 and I’m not paying that, where as rocrail is free, and does the job, I’m not sure here all the point decoders are on the DCC bus, and the block detection units are on the LocoNet one

The addresses are 1-48 for the blocks and 49 onward for the points (so far)

And that is on my to do list, was going to go with adding lights (red tail lamp for the guards van) rather than resistors though, more interesting

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BrightonMan
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Re: Greater Loftchester *update page 4*

Postby BrightonMan » Mon Feb 18, 2019 2:39 pm

Looking good. Interesting brickwork you have in your loft.

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Michaelaface
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Re: Greater Loftchester *update page 4*

Postby Michaelaface » Mon Feb 18, 2019 10:43 pm

BrightonMan wrote:Looking good. Interesting brickwork you have in your loft.


I know of a few more colourful words I'd use to describe it

here's today's work

Image

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Mountain
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Re: Greater Loftchester *update page 4*

Postby Mountain » Tue Feb 19, 2019 12:20 am

Michaelaface wrote:
BrightonMan wrote:Looking good. Interesting brickwork you have in your loft.


I know of a few more colourful words I'd us to describe it.


Colourful bricks?

Interesting lighting.

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Michaelaface
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Re: Greater Loftchester *update page 4*

Postby Michaelaface » Tue Feb 19, 2019 12:45 am

Mountain wrote:
Michaelaface wrote:
BrightonMan wrote:Looking good. Interesting brickwork you have in your loft.


I know of a few more colourful words I'd us to describe it.


Colourful bricks?

Interesting lighting.


lego walls

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Michaelaface
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Re: Greater Loftchester *opinions please*

Postby Michaelaface » Tue Mar 05, 2019 3:24 am

yo idea gang, now that I've got the lower section running the way I want its time to turn my attention to the upper/main line section, and I'm sorta stuck, I want to keep things simple, I want large radius curves and I want to run long trains, which seems to leave me with this

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just a big loop with no scenic turnouts at all, I've tried fitting in various elaborate track work, but nothing seems to fit in the space to make sense for it to be there

now I am okay with it just being a large plain section of track, I won't be shunting anything about, I'm just concerned that I'll build it all and then thing, hmm wish this had more points in it

what would you do in this space

(ps ignore the lower track plan, I know ive changed it a lot since that plan, but it's just there to give me an idea of where it is

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Michaelaface
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Re: Greater Loftchester *opinions please*

Postby Michaelaface » Tue Mar 05, 2019 3:25 am

..........
Last edited by Michaelaface on Tue Mar 05, 2019 11:29 am, edited 1 time in total.

Dad-1
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Re: Greater Loftchester *update page 4*

Postby Dad-1 » Tue Mar 05, 2019 9:16 am

Mega space and Mega electronics.
Some project and a half there, should keep you busy for years more.

GeoffT.
Remember ... I know nothing about railways.
viewtopic.php?f=22&t=32187 and Another on viewtopic.php?f=22&t=28436&start=60&st=0&sk=t&sd=a

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glencairn
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Re: Greater Loftchester *update page 4*

Postby glencairn » Tue Mar 05, 2019 10:18 am

An interesting layout. A plan that has the ability for trains to have a good run. I like it.

Glencairn
To the world you are someone. To someone you are their world.

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Michaelaface
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Re: Greater Loftchester *opinions please*

Postby Michaelaface » Tue Mar 05, 2019 11:28 am

I not sure about it being that big, as soon as I put points in the space seems to evaporate and it just becomes points for the sake of points

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minipix
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Re: Greater Loftchester *opinions please*

Postby minipix » Tue Mar 05, 2019 12:46 pm

I guess as long as there is something interesting for the top trains to be 'doing', you shouldn't necessarily need points. For example, if you had a thru station on that short section of straight on the left hand side of the picture, at least your express trains could have somewhere to pass through or optionally stop at. RocRail looks good for setting up complex schedules, so you'd get a mix of express and stopping services.
Frontington & Backwoods Railway: https://www.matthewdawkins.co.uk/catego ... way-build/
LocoSound - sound effects for DC model railways: https://mafu-d.github.io/loco-sound

Itsonlyme
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Re: Greater Loftchester *opinions please*

Postby Itsonlyme » Wed Mar 06, 2019 6:45 am

Michaelaface wrote:I not sure about it being that big, as soon as I put points in the space seems to evaporate and it just becomes points for the sake of points


I have an 8x4 and you're moaning about space, have you considered using shorter points? Looks pretty cool. Have you considered putting a turb tabke in so you can turn you steam engines around?

Looks good to me, I'd love to have that much room!


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