stuartp wrote:Trap* points would normally be co-acting with the points giving access to that siding - i.e. on your diagram 2 and 10 would be worked together (and would be numbered 2A and 2B or 10A and 10B usually, with the 'A' end usually being nearest the box).
Thanks. So in other words when 2A is pointing up the siding then 2B is set not to trap?
Likewise your crossovers would be numbered 1A/1B and 3A/3B with both ends worked off the same lever/button/switch.
Its a double switch. So has 4 states so needs two switches?
Power signalling is a bit more confused as the controls are just switches and are not constrained by having to be mechanically locked by each other, and on a more modern panel the route is normally set by pressing a button at each end rather than using individual switches, or by clicking a cursor on a screen. But if you're on an older OCS (One Control Switch) panel then the same rule applies - Number 'X' points are worked by number 'X' button/switch.
Oh... I should have said - modern day layout fully electronic.
I'm quite happy to dabble with electronics or small electrics so systems can be configured to force certain conditions by electronically interlocking (I think!) using switches in series?
Signalling your diagram is a bit awkward as there are a lot of facing connections. Not impossible and not unknown but it adds more facing point locks and increases costs. If you could make it a mirror image (either way) it would be simpler.
Depends how much harder... the cork is layed

Still taking my time to get used to crossing lights at danger and needing things like 3 sets of lights in advance! Clearly I probably can't have all of them...
It would also be possible to shunt the sidings without having to run round every time. Did you have a particular era/location in mind, or even just semaphore/colour light ?
In essence its a inglenook (using the mainline as the headshunt) and a slightly modified timesaver squezed into one. I haven't yet done any test tracking of the timesaver but the inglenook works quite well as it is.
To the right of the track there will be a second module with a station on it etc but thats far from designed. the the left the mainlines lead off (to a fiddle yard!)
[* Catch points are generally sprung points on running lines designed to stop wrong-direction runaways. As the exits from these sidings would be controlled by signals and the points are worked, I'd consider these trap points. The nomenclature varies across eras and regions though.]
someone shouls tell peco!